![]() Water costs twice more to move through and give units that stand on them Wet, meaning that they gave +2 Fire Resistance and -4 Frost Resistance and Lightning Resistance.If the battle takes place on an Ancient Wonder hex the combat map will be one unique to each wonder.Ĭertain hexes on the field of battle may affect units standing on them. The overall layout of the combat map depends on the province the battle takes place. New round begins after suffering too many losses Minimum -6, -8 if two tiles away, -10 if adjacent to dead unit Minimum +6, +8 if two tiles away, +10 if adjacent to dead unit Reverl's Heart will still affect them, gaining a total of 50% to all increases, whilst being immune to morale losses. Undead units are generally unaffected by changes to morale. Mind controlled units will have reversed changes, thus gaining morale upon killing their former allies. Units that will revive due to undead curse or other skills do not affect morale until they are finished off. Units summoned during combat do not cause morale loss/gain when they die. The unit is terrified and fleeing for its life!ĭuring combat morale can change in a variety of ways. The unit is despairing and close to breaking. The unit is wavering and doubtful of victory. The unit is content and ready for battle. ![]() The unit is in high spirits and confident of victory. If a unit's Morale is depleted completely the unit will Rout, meaning it will automatically use Action Points to move to the closest retreat point and ignore zones of control and attacks of opportunity. High Morale increases the chance of a Critical Hit while low Morale increases the chance of a Fumble. Morale represents a unit's confidence in victory.
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